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Weird, Whimsy & Wonder: fill your TTRPG sessions with awe!

Created by Cezar Capacle

A playful tool to make your TTRPG moments weird, whimsical, and wondrous. Skip the tired tropes and turn any plain creature, place, event, or item into something worth remembering!

Latest Updates from Our Project:

Is Your Name Correct? Please Check Here ✍️
4 months ago – Fri, Dec 12, 2025 at 03:55:16 AM

Greetings, folks!

First things first—thank you again for all the fantastic suggestions on the last post. I asked you to help me weirdify the lighthouse, and you absolutely delivered. From flying spiders to giants to all-seeing eyes, I now have plenty of strange avenues to explore. I’ll try to combine a couple of them and (fingers crossed) show you the results next week.

Now for today’s very practical update.


📖 About Your Name in the Book


I’ve just added the backer names to the book. To do this, I exported the names directly from BackerKit—specifically, the names you used when backing the campaign (not the shipping names, for privacy reasons).

I placed them into the book exactly as they appeared, without adjusting capitalization, fixing typos, or making any edits.

👉 Please take a moment to check your name in the list below. They’re in alphabetical order.


  • If your name looks correct: no action needed.
  • If you’d like something changed (spelling, capitalization, etc.), let me know.
  • If you’d prefer not to have your name in the book at all, that’s totally fine too.

If I don’t hear from you, I’ll assume your name is good as-is and it will remain in the final version of the book.

You can reach out either in the comments below or by email ([email protected])—whatever’s easiest for you. The sooner, the better!

Thanks so much for taking a moment to check, and I hope you have a fantastic weekend.

Talk soon!

—Cezar

How Can We Weirdify this Lighthouse?🗼✨
5 months ago – Fri, Dec 05, 2025 at 09:52:58 AM

Top of the morning, y’all!

Here comes the latest update.

🌈 Title Pages


I’ve finally finished the last of the Title Pages for the Flavors chapter. We now have Weird, Whimsy, and Wonder fully wrapped up—and here they are in all their glory. I’m really happy with how this trio turned out.


Besides that, I’ve been busy with lots of layout work and text revisions—important progress, but not exactly the most spark-filled stuff to show off visually. (Necessary, though!)


🗼 Let’s Weirdify a Lighthouse Together


Now, on to the next full-page illustration!

I came across this 1890's lighthouse drawing by Albert Robida, the Lauterbrunnen Lighthouse, and instantly thought it would make a fantastic chapter opener.



It’s already pretty evocative on its own—there’s a flying bus in the background, after all. It’s from one of his “Visions of the Future” pieces.

But of course… I couldn’t help thinking: How could we weirdify it? Or push it into Whimsy or Wonder territory?

The base structure and composition will stay the same, but maybe we can add something in the background… or something drifting through the sky… or some strange detail perched where it shouldn’t be.

I want to hear your ideas!

Sound off in the comments below—what would you add to give this lighthouse that extra spark of strangeness?

That’s it for today. Have a great weekend, and talk to you soon!

—Cezar

Let’s Create Something Weird (and Celebrate Creators!) ✨
5 months ago – Fri, Nov 28, 2025 at 02:42:31 AM

Morning, y’all!

Here’s your weekly update. Work on the examples is finally (almost!) done—I’m revising the last three or four pages today. I’ll give you a little peek at the process in a moment. But first, I want to propose a collective creative exercise.

I’m going to give you the exact set of elements I used for one of the examples in the book, and I’d love for you to interpret them yourself. Leave your take in the comments—I’m genuinely excited to see what strange creations you come up with.

Here they are:

  • Subject: Person
  • Flavor: Weird
  • Seeds: Boiling — Gate — Nose
  • Trait: Behavior / Activity
  • Shift: Distort
  • Framing: Texture / Material

As a recap:
  • This should be a person, and they should feel unsettling, absurd, or bizarre.
  • Their inspiration should come directly, metaphorically, or sideways from boiling, gate, nose.
  • We’ll focus on behavior or activity, and then distort that behavior somehow.
  • Finally, we describe the scene with special attention to textures and materials.

Remember:
  • Bend meanings freely.
  • Discard your first idea if it feels too safe or tropey.
  • Go strange. Go big. Go weird.

And at the end of this update, I’ll show you my version—the one that made it into the book. There’s no right or wrong answer. In fact, the more different our interpretations are, the better—that means the tool is doing its job.

So go wild. Create your weirdest person. Leave it in the comments below.

📘 Progress Report


The book is now well into the hundreds of pages—yep, you’re getting a chunkier book than originally planned. But every extra page is absolutely worth it.

The example pages have really elevated the whole project. They act like mini workshops you can follow, and you can even pluck an example out and drop it into your game if you need something ready-made.

Here’s how they’re looking so far:



Colorful, organized, and easy to roll on—since the full 216 examples also form a rollable table. I originally thought I’d draw on each page, but these spreads are very text-heavy, so color-coding them by Subject and keeping the focus on usability felt like the right call.

Still a few details to polish and another revision pass to go—but things are looking good. Really good.


🎉 Creator Day 2025


On a extra note, today is Creator Day on itch.io—the day where creators receive 100% of the proceeds from all sales. And since it overlaps with Black Friday, tons of creators are running special deals right now.

It’s an amazing time to support your favorite indie designers (or discover new ones!).

If you’re interested in any of my other games, I’m running a one-third off sale on everything today. You can head over through this link and help yourself. 

As always, I deeply appreciate the support.


🧟‍♂️ My Interpretation: 


Here’s the example I created from the prompt above:

The Boiling Gatekeeper
His skin steams faintly in cold air, pores opening and closing like tiny valves. He guards the city’s north gate but never touches the iron—claiming it “burns wrong.” When people pass, he inhales sharply through his nose and mutters the scent of their intentions: "envy, travel, debt."

What do you think?

And more importantly—what will you create? I can’t wait to read your interpretations.

That’s it for today. Thank you so much!

Talk soon!

—Cezar

The Giant Mushroom Forest (With a Special Guest!) 🍄🦒✨
5 months ago – Thu, Nov 20, 2025 at 06:51:29 AM

Hello, hello, hello!

As you may remember, I recently asked you which piece of art I should tackle next—and you overwhelmingly voted for the Giant Mushroom Forest. I was thrilled! But I also saw your suggestions about sneaking the Spiral Giraffe-Unicorn into the scene, and I thought… why not give it a go? Let’s see if it works.

Well, I went to work—and hoo-wee, it was way more complex than I anticipated. Let me walk you through the process.


🍄 Step 1: Outlines


I began by outlining the main mushrooms, adapting shapes and figuring out what needed to change from the original public domain image.



🦒 Step 2: Our Special Guest Arrives


Then I added our special guest—the giraffe-unicorn-spiral creature.
This required reshaping parts of the composition and turning one of the mushrooms into a tree-mushroom hybrid with some very questionable perspective choices. (Don’t think too hard about it. I sure didn’t.)



✏️ Step 3: Hatching


Once everything was outlined, I felt the piece still looked a bit flat… so I decided to hatch it.

Well. Let me tell you. That was a process and a half. But the texture and depth it added made it completely worth it.



🎨 Step 4: Blocking the Colors


Next I added base colors to the background and started exploring possible palettes.
Once I found the combination I liked, I laid down colors for the mushrooms and the rest of the shapes—and I really love where the palette ended up.



💡 Step 5: Rendering


Finally: rendering time. Still not my strongest suit, but I’m improving. And I think the extra shading and lighting helped the piece pop (reveal below).


🌟 The Final Piece


And now… I present to you the final illustration of the Giant Mushroom Forest, complete with its spiral giraffe-unicorn guest star.




This will be a full-page illustration in the book, and I’m genuinely proud of how it turned out. It was fun, challenging, weird, and honestly a joy to make (despite the strain on my neck and arm—but I pushed through!).

I hope you enjoy it as much as I did.

 On a side note — if you’re going to PAX Unplugged, make sure to swing by the Critical Kit booth! They’ll be carrying several of my games in physical format, along with a ton of other incredible titles. Go say hi, check out the goodies, support indie creators, all that good stuff. 💛


That’s it for today.

Talk to you soon!

—Cezar

Missed the campaign? No worries! The pre-order store is now open. You can grab Weird, Whimsy & Wonder and all the add-ons that were available during the campaign right here.

Poll Results & Example Updates 🍄✨
5 months ago – Tue, Nov 11, 2025 at 09:34:33 AM

Howdy, folks!

Here I come with a new batch of updates—let’s get right to it!


🍄 Poll Results

I asked, and you delivered! After an intense round of voting, the Giant Mushroom Forest won with over 70% of the votes. That’s what I’ll be working on this week, and I’m very excited.

There were also some clever comments suggesting I blend the two ideas—and who knows, maybe a Spiral Giraffe Unicorn cameo will sneak its way into the Giant Mushroom Forest. Perhaps. We’ll see.


🧩 Example Updates

I’ve been deep into the layout for the examples—yes, all 216 of them, which also form a rollable table!

Here’s a first look at one of the spreads. Each example includes the elements that inspired it—Seeds, Trait, Shift, Framing, and so on—so you can see exactly how they came together.


My goal here isn’t just to show how to follow the procedure, but how to break it. You’ll notice that sometimes I ignore certain Seeds, bend interpretations to fit the scene, or use the Framing as part of the Trait itself. I want you to feel that same freedom—permission to twist, stretch, and reshape the procedure to make the most of the tool and your own imagination.


🐭 Brave Mice Explorers


On a completely different note—today marks the first day of Mausritter Month, and I’m thrilled to announce that I’ve joined the Companion Jam with my newest project, Mausworn!


It’s my bold attempt to merge my favorite parts of Mausritter and Ironsworn into a brand-new game. I’m designing it in the open (still very slowly during breaks, since my priority is finishing WWW), so you can already read the pre-alpha version live, leave comments, and follow the design process in real time.

If you join in now during this early stage, you’ll get a discounted PDF when the game eventually hits crowdfunding. So really—nothing to lose!


That’s it for today! Thanks again for voting, for reading, and for keeping this project such a joy to make.

Talk soon,
—Cezar