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Weird, Whimsy & Wonder: fill your TTRPG sessions with awe!

Created by Cezar Capacle

A playful tool to make your TTRPG moments weird, whimsical, and wondrous. Skip the tired tropes and turn any plain creature, place, event, or item into something worth remembering!

Latest Updates from Our Project:

Cards Charged (and other exciting news... 👀 Hint: 🐭)
about 2 months ago – Thu, Feb 26, 2026 at 03:46:43 AM

Morning, folks!

Quick update today.

For backers: Credit cards have now been charged for shipping and any add-ons selected during the pledge manager phase. You should see the charge reflected on your statement.

We had 16 cards declined this week. If that’s you, BackerKit has sent an email letting you know and prompting you to update your payment details. Please check your inbox, and your spam folder, just in case. This is the step that ensures your book actually makes its way to you, so it’s important not to miss it.

Thank you all for taking care of this so promptly. It keeps the process smooth on our end and helps us move forward confidently with production.

For non-backers: the pre-order store is still up, and you can grab a copy of the book and any add-ons there.

Since this is a short update, I’ll share a couple of other bits of news.

Triple-O is making waves!



Triple-O—my player character emulator for Zinetopia—is in its final hours. The campaign has far exceeded my expectations (almost 900 backers! What???). We unlocked all stretch goals, which means backers are getting additional tables and even a bookmark with an extra random table and a rules summary. It was featured twice on the BackerKit homepage, which was honestly surreal.

If you’d like to jump in before it closes, you still can. The link is right here:

https://www.backerkit.com/c/projects/cezar-capacle/triple-o-the-player-character-emulator

Coming this summer.... 🐭⚔️



And because apparently I don’t know how to sit still, the teaser page for my next project is already live. Mausworn is my attempt to combine the spirit of Mausritter and Ironsworn into a game about sworn mice exploring a world once shaped—and then abandoned—by humans. I'm working hard on the alpha version (I’ve done the cover art too!), and this is shaping up to be my most ambitious project yet.

We’re still a few months away, but if that sounds like your kind of thing, I’d love for you to follow along here. The more eyes and feedback early on, the stronger the game will be.

That’s it for today. 

As always, thank you for your support!

Take care, and talk soon,
—Cezar

Orders Are Locked + A Sneak Peek
about 2 months ago – Fri, Feb 20, 2026 at 03:32:29 AM

Hello there,

Quick update today.

You may have received a notice from BackerKit letting you know that orders are being locked. I used the option to send a warning and wait 48 hours before the full lock goes into effect, just to give everyone one last opportunity to make adjustments. That window is ending soon.

The next step is charging credit cards, so please make sure your payment details are up to date. I know the notifications can feel repetitive if everything is already sorted, but circumstances change—people move, cards expire, banks block transactions—and I’d rather build in too much margin than too little.

If everything on your end is correct, you’re all set. You’ll simply receive confirmation once your card is charged. If there’s any issue, BackerKit will automatically prompt you to update your payment information.

On the production side, things are moving forward. I don’t yet have a concrete Weird, Whimsy & Wonder printing update to show, but I do have something related that some of you will appreciate.

If you picked up Random Realities as an add-on or part of a bundle, I’m happy to share that it has already been printed and delivered to Critical Kit’s headquarters. Since that book was already complete, it moved through production earlier.

I got a look at the finished copy, and the print quality is excellent. Check this out:



The spot UV detailing looks fantastic! It’s a good preview of the level of care you can expect with Weird, Whimsy & Wonder as well.

Our book will take a bit longer because of the pledge locking, payment processing, and queueing at the print facility, but everything is proceeding with attention and care.

That’s all for today!

Talk to you soon,
—Cezar

We’re Going to Print — Lock Your Pledges Now!
2 months ago – Fri, Feb 13, 2026 at 04:07:42 AM

Greetings, everyone. 

Exciting news today!

I’ve finished applying the proofreading fixes—all 424 of them. Yes, 424. Proofreaders are built differently. Most of the changes were capitalization, punctuation, italics, a few broken links, and one or two phrases that now read more clearly. Nothing structural, but enough that I can confidently say the book is as polished as it can be.

As a result, two things:

1. Version 1.0.4 of the main PDF is now live on itch.
You can download it as usual from your library.
The Tables Compendium has also been updated (v1.0.5) so both documents reflect the same corrections.

2. The book is going to print.
That’s right. I’ve sent the final files to Critical Kit. They’ve forwarded everything to the print shop for checks, and things are moving forward. We’re finalizing the cover details (including some nice UV spot touches), reviewing proofs, and getting everything lined up in the production queue. The timeline is looking good.

Now, in order to place the print order and know exactly how many copies we need to produce and ship, I need to lock pledges.

About 97% of you have already completed your survey, which is fantastic. For the remaining few, I’ll assume you backed the project and then wandered peacefully into the forest to live among the moss and mushrooms. If that’s not the case, now is your moment!

If you need to:

  • Update your address
  • Select more add-ons
  • Double-check shipping
  • Fix anything at all

Please do so before Tuesday, February 17th, 5 p.m. UTC+0. After that, I’ll lock the pledge manager.

You can find your survey by searching your inbox for “Backerkit,” “Pledge Manager,” or “Weird, Whimsy & Wonder.” If you can’t find it, use the recovery link below and enter the email you used for the campaign — Backerkit will resend it:

https://weird.backerkit.com/

If you’ve already paid shipping, selected add-ons, and confirmed your address, you’re all set. No action needed.

On another note: the web app is now on GitHub. It turned out to be much less intimidating than I expected (one YouTube tutorial later and it was up). I still don’t fully understand why GitHub needs quite so many tabs and submenus, but we made it.

The repository link is in your itch downloads. If you’re comfortable with that ecosystem, feel free to look around. It’s a single HTML file (HTML, CSS, and JS together) so you can download it and run it offline on desktop or mobile without fuss. It’s under Creative Commons, so you’re welcome to fork it, tweak it, and experiment.

We’re getting very close now. It’s a good feeling!

Have a great weekend, and I’ll talk to you soon!
—Cezar

The web app is here 🎉 (+ proofreading news)
2 months ago – Fri, Feb 06, 2026 at 02:45:06 AM

Greetings, everyone.

Exciting news today: the web app is here! 🎉 

Let’s call this a soft launch. I still haven’t wrangled all the GitHub and open-source logistics just yet, so I took the simpler route for now and published it via Netlify. That said, it’s working really well, if I may say so myself.

I’ve been testing it on both desktop and mobile, and my friend recently pushed an update with some subtle animation touches. Nothing flashy or distracting, just small visual cues so you know when a button has been clicked. You’ll find the link in the exclusive content for backers section right below this update. I’ll also be adding it to the itch.io page so it’s easy to find later on.

Give it a spin, play around with it, and let me know what you think. It’s intentionally simple. No bells and whistles, but practical. I see it as a companion to the book: the book gives you the explanations, examples, and flavor; the web app is there for those moments at the table when you’ve internalized the process and just want a quick result without juggling multiple rolls.

Proofreading is done!

In other news, I’ve received the proofread version of the book back—and hoo-wee. If there were any doubts about how polished this final product will be, fear no more. It was a very thorough and careful pass, and I’m genuinely excited to implement the edits. (Is it too weird that I am excited to implement edits to a document? I don't know, I might be the kind of person who enjoys that final "sanding" of the product, if you will.)

Most of the changes are small, precise things, like capitalization, punctuation, spacing, margin tweaks. So nothing broken or alarming, rest assured. Just that final layer of professional polish. Early next week, you’ll receive an updated PDF reflecting those changes, and shortly after that I’ll be sending the final files to Critical Kit so the printing process can begin.

It’s really happening. I can’t wait to put this book in your hands!

That’s it for today. Don't forget to check the link below. 

Have a fantastic weekend, and talk soon!
—Cezar

First look at the web app (and other news)!
3 months ago – Fri, Jan 30, 2026 at 01:31:40 AM

Greetings, everyone! 

Time for your weekly update.

First things first: an apology for last week’s link mishaps. I genuinely don’t know what went wrong. Since most people were able to access the download on the first try, it doesn’t seem like a typo or a settings issue on my end. My best guess is that some strange, unknowable bit of internet gremlin magic was at play. Not your fault either, mind you, it was just... weirdness.

That said, if you’re still having trouble accessing anything for whatever technological goblin reason, please reach out to me directly and I’ll sort it out. I’ve been doing this for folks already, and it usually takes just a couple of hours—half a day at most if time zones are involved. I promise I’ll get you sorted.

Now, onto better news.


Proofreading & Print Prep

The proofreading process is going very well. I should have the file back next week, at which point I’ll implement the final changes and send the completed PDF over to Tim at Critical Kit so printing can officially begin. So that's exciting!

I’ve already delivered the finalized cover file (with the back cover integrated) as well as the exclusive postcard for the early bird backers, so those assets are ready to go to print. Things are moving along smoothly on that front!


First look at the web app

Working on the interactive PDF ended up clarifying a lot of what I want from the web app. The main goal is simple and practical. No bloat, no overengineering.

I’ve been experimenting with a first version, with some help from a friend in Brazil who volunteered to pitch in as a way to practice his programming skills. That help was very welcome. I also want to acknowledge that several of you reached out during the campaign offering to help with the web app, which I really appreciate.

Because of that interest, I’ve made a decision: the web app will be open source.

Once it’s ready, I’ll put it up on GitHub (I’ll figure that part out later; it doesn't sound that complicated, I am probably one tutorial away) so anyone who wants to contribute, tweak it, or build their own version can do so. Since all the project content is already under Creative Commons, this feels like the right move.

The app itself will be a single responsive HTML file—HTML, CSS, and JavaScript all in one place. That may not be best practice, but it makes it easy to run offline, drop onto a phone or tablet, or just open locally without setup. And since it’s open source, anyone who wants to refactor it properly will be free to do so.

Below is a first screenshot of how it’s shaping up.



You can roll everything at once or roll individual elements, just like in the interactive PDF. 

I also added a small scratchpad: click the + sign next to any result to send it there, then edit and refine it however you like. It’s already proving pretty useful in my testing. (Also, I've made it "float" on the page over the other elements, so you can always have access to it no matter the size of the screen. How do we like that?)

With a bit more help from my friend, this should turn into another update fairly soon. And, as always, it’ll be added to the same download page (hopefully seamlessly this time).


One Last Reminder

Before I let you go, this coming Monday, February 2nd, the Triple-O campaign launches.


There will be early-bird specials in the first 48 hours, cross-collab bonuses (including combined shipping across projects), and a free e-zine that Backerkit is assembling for backers of five or more projects—which I’m contributing to with an animal companion emulator.

I’ll also be hosting a livestream one hour before launch, where we’ll play together, GM an adventure module, and hang out. If that sounds like your kind of thing, make sure to follow the project page to get notified.

That’s all for today. 

Thanks for reading, and I hope you all have a great weekend!
—Cezar