project-image

Weird, Whimsy & Wonder: fill your TTRPG sessions with awe!

Created by Cezar Capacle

A playful tool to make your TTRPG moments weird, whimsical, and wondrous. Skip the tired tropes and turn any plain creature, place, event, or item into something worth remembering!

Latest Updates from Our Project:

Interactive PDF Is Here! 🎉
3 months ago – Fri, Jan 23, 2026 at 02:04:28 AM

Greetings, everyone!

As promised last week, the interactive PDF is now finished and ready for you to download and play with in its full glory.

I spent some time polishing the JavaScript, and I also revisited the Trait descriptions, summarizing them so they fit the layout more comfortably without (hopefully) losing flavor or clarity. I tweaked font sizes, spacing, and alignment, and I tested everything on both Windows and macOS—it’s working as intended.


IMPORTANT REMINDER: you’ll need a dedicated PDF reader for this to work.

The native Preview app on macOS and any browser-based PDF viewer (Chromium or otherwise) do not support JavaScript. You’ll want something like Adobe Reader, Foxit Reader, or a similar desktop app. I also tested it using a free macOS app simply called PDF Viewer, and it worked brilliantly.

I didn’t consider making this mobile-friendly, simply because in my experience JavaScript-based PDFs and phone readers don’t get along very well. This is very much a desktop tool, and if you’re already the kind of person who enjoys working with tools like Obsidian or Notion to play or prep, having this single PDF open and being able to roll everything in one place should feel pretty great.

Also… I may or may not have hidden a small easter egg in there. Not that hidden, if I’m honest—but see if you can spot it. Let me know in the comments if you do.

If you find any bugs or odd behavior, tell me and I’ll fix it ASAP.

How do you get it?

The interactive PDF lives on the same itch.io page where you downloaded the core book PDF (linked below). No new link, no extra code, no additional payment. Just make sure you’re logged in, go to your downloads, and you’ll see it there as an extra file (WWW_interactive.pdf).

One last side note: working on this interactive PDF was surprisingly enlightening in terms of what I want from the web app. It already sent me down a few experimental paths, sketching ideas and testing concepts—and that’s the next thing I’ll be working on. Hopefully, I’ll have something to show you soon.

That’s it for today.

Enjoy it, have a great weekend, and keep making weird things—now interactively.

—Cezar

Interactive PDF Is in the Works
3 months ago – Sat, Jan 17, 2026 at 08:05:34 AM

Hello everyone!

Quick update this week.

Proofreading is still underway and, so far, it’s been blissfully uneventful—no bugs, no glaring typos, and only a single stray capital letter, which has already been corrected. Nothing major enough to warrant a full update on its own, so while that process continues, I’ve been focusing on the interactive PDF.

If you don’t recall, this was our first stretch goal: a single-page PDF where all the tables live together, fully clickable. You open it, click a button, and instantly get results.

Below you’ll find a short GIF showing the current progress.



You’ll notice I switched it to landscape mode. That decision came from a practical limitation: interactive PDFs rely on JavaScript, and most mobile PDF readers don’t play nicely with that. Even desktop browsers struggle. To use this properly, you’ll need a dedicated PDF reader like Adobe Reader or Foxit on desktop (hence the orientation).

That said… it’s working, and it’s fun.

You can roll everything with a single click, roll by category, or even click individual fields to randomize just one element. It all behaves exactly as intended.

You may notice that the Trait field is currently a bit tight and cuts off some text. That’s because I initially included the full trait descriptions, but they’re a bit too verbose for this format. I briefly considered using only the keyword, but some traits are abstract enough that removing the explanation would defeat the purpose of the tool. So I’m now working on a middle ground: concise, readable summaries that still make sense without referring back to the book.

All in all, it’s coming together nicely. Despite the inherent limitations of interactive PDFs, seeing the whole thing click and randomize smoothly is incredibly satisfying.

Barring any turbulence, this should be ready next week. When it’s out, you’ll find it in your Downloads section on itch.io, at the same link as always. Just make sure you’re logged in—and remember, you’ll need a dedicated PDF reader for it to work properly.

That’s it for today.

Talk soon, and enjoy your weekend!
—Cezar

Version 1.0 Is Out! 🎉 Plus the Table Compendium
3 months ago – Fri, Jan 09, 2026 at 03:16:14 AM

Happy New Year, everyone!

I come bearing great news: Version 1.0 of the PDF is out. (Okay—technically it’s 1.0.3, but that’s just my internal versioning. You can safely ignore that.)

This is now the closest thing to the final version of the book. You can access it today from the same itch.io page as before. Just head to your Downloads section and grab the new file.

I’ve also sent this version to Critical Kit’s proofreader for a second professional pass, just to make sure we squash any remaining typos before going to print.

What Changed from the Beta?

Fortunately, not much (which is a good sign). Here’s what’s new or improved:

  • Improved readability of the Subjects table
  • Fixed a stray word that shouldn’t have been there (an extra "of")
  • Removed a few cancelled backer names
  • Added a final piece of art
  • Finished the end pages
  • And most importantly… the back cover now exists (and I think it looks great)

Pro tip from a novice artist: don’t design the front cover first and assume the back cover will be easy to extend later. It’s a lot of work. Ask me how I know.


The book now also includes:

  • Full bookmarks
  • Clickable hyperlinks
  • A comprehensive table of contents

I make a point of giving PDF usability a lot of love, and I hope it makes your life easier.


📚 The Table Compendium

As promised on the campaign page, I’ve also put together a Table Compendium, a separate document containing only the tables.

I extracted them and made the whole thing printer-friendly. While I love the expressive, colorful layout of the main book, I know that sometimes you just want clean black text on white paper. Especially if you’re printing it at home to keep it handy at the table.

If people find the Table Compendium useful, I might even explore offering it as a print-on-demand option down the line. Let me know what you think.



What’s Next?


As you enjoy the PDFs and the proofreader gives the text a final pass, we’ll then be moving toward printing. From that point on, Tim from Critical Kit will take over updates related to production and fulfillment.

That also means we’ll likely be closing the Pledge Manager soon, so shipping can be charged and finalized.

On my end, I’ll be shifting focus to the interactive PDF and the web app versions. Those will take some time to figure out, but I’m endless curious, motivated, and excited to dive into them.


A Quick Note on My Next Project


One last thing: I’m also participating in Zinetopia this February with a project called Triple-O.

Last year (okay, technically 2024), I released a one-page player character emulator that lets you play solo RPGs as the GM.

It's great for running published adventures, prepping sessions, or just experimenting with systems. It was very well received, so I’m expanding it into a zine, with more tables, clearer explanations, and plenty of examples.


If that sounds interesting, you can follow the project at this link.

And just to be clear: this won’t interfere with Weird, Whimsy & Wonder. I do this full-time, I plan carefully, and I’ve always delivered on my promises. Everything is under control. 😉

If you liked the way I approached this project (the creative decisions, the updates, the openness, and the overall vibe of shaping things together), I think you’ll feel right at home following Triple-O as well.

As always, thank you so much for your support, trust, and enthusiasm.

Talk soon,
—Cezar

The PDF Beta Is Out Now! 🎉 Happy Holidays!
4 months ago – Tue, Dec 23, 2025 at 02:18:39 AM

Missed the campaign? No worries! The pre-order store is now open. You can grab Weird, Whimsy & Wonder and all the add-ons that were available during the campaign right here.

Season’s greetings, everyone!

It is with immense pleasure that I can finally say this: the PDF beta of Weird, Whimsy & Wonder is out now, and you can access it today!


From the very start of the campaign, I promised you that the PDF would be available before Christmas, and I made a very conscious effort over the past two months, working pretty much nonstop, to make that happen.

There’s a quote I once heard on the Design Doc podcast that stuck with me: there’s the first 90% of the project… and then the last 90%.

Getting something across the finish line takes a surprising amount of extra effort. But we’re almost there—and yes, it’s still before Christmas. Does that count? Do I get a pass? 😬

The book is complete in terms of content and fully usable today. So here we go.


Why a Beta?

While the text is complete, the layout is in place, and the book is absolutely playable and readable right now, there are still a few things that need an extra layer of polish.

What’s still missing:

  • The table of contents
  • A couple of illustrations
  • The back cover
  • Bookmarks and hyperlinks

What still needs fixing:

  • Likely a few thousand embarrassing typos and copy-paste gremlins
  • Minor color tweaks and layout adjustments

At this point, I’m simply too close to the text to reliably catch those mistakes on my own. That’s why I’m giving you access to the PDF now: so you can enjoy it, use it, and—if you spot anything odd—help me squash those bugs. This also lets us test the itch.io distribution flow early, which is a big plus (more on that below).


What’s Next?

I’ll be slowing down a bit between Christmas and New Year’s (not stopping—just breathing). It’s been an intense stretch. During that time, I’ll:

  • Finish the remaining illustrations
  • Collect your typo and layout feedback
  • Give the whole book a final revision pass

Then I’ll prepare and ship version 1.0 of the PDF, fully polished. Once that’s done, I’ll hand it off to Critical Kit, who will begin the printing process. I want to make sure they receive the cleanest, most refined version possible—no permanent mistakes in ink, please.

While the book moves through production (which is largely out of my hands), I’ll shift my focus to the tables-only PDF, the interactive PDF and the web app versions.


How Do I Access the PDF?


You’ll find an exclusive link below to claim the PDF on itch.io. A couple of important notes:

  • You need to be logged into your itch.io account
  • You must use the same email address you used to back the project

(itch.io uses your email to verify access—once that’s done, the PDF is yours.)

This has been a wild, deeply rewarding journey. I’m incredibly proud of what we’ve made together, and endlessly grateful for your support, enthusiasm, and patience—not just for this project, but for my ongoing art and design journey as a whole.

I wish you all happy holidays. Enjoy this little Christmas gift (for those who celebrate). Hug your loved ones, stay cozy, and take care of yourselves.

If you spot any issues, feel free to reach out here, on Discord, or by email—I’ll be fixing things as quickly as I can.

Thank you, truly.

Talk soon,

—Cezar

Art, Freebie, and Winter 🎨🎁❄️
4 months ago – Thu, Dec 18, 2025 at 04:41:21 AM

Greetings, everyone!

Here comes the latest batch of updates.

As promised, I spent this week working on a new piece of art—specifically, reinterpreting the lighthouse illustration you helped me shape with your suggestions. I ended up combining a few ideas that really clicked for me: the anglerfish-like beacon, the sharp divide between day and night, and a suggestion that came in by email about ballooning spiders carrying glowing orbs (which was excellent).

There were many other ideas I loved, but I had to be realistic about what I could both execute and clearly communicate in a single image. Even so, this piece took way more time than I expected—around 16 hours all in—but I’m happy with where it landed. I definitely need some rest now.

It’s sometimes frustrating to still feel motivated to work, while my body taps out because of chronic pain. I’m slowly learning to make peace with the fact that I can’t move as fast as my mind wants to, and to respect what my spine decides. But enough of that.

Below, you’ll see the original illustration as a reminder, followed by the final reinterpretation.




What do you think? I may still revisit it for some texture tweaks and fine color adjustments, but overall I’m pleased with the result (even though some of the shapes and shades are purely based on vibes). Next step: back to layout, so I can get a PDF into your hands.


🔖 A Bookmark Whodunit (Free!)


I’ve got a little gift for you.

Last Sunday evening, while trying to rest a bit after working seven days a week for the past couple of months, I decided to… make another game. (Apparently, I rest from game design by doing game design.)

In about four hours, I cooked up a tiny game for the TTRPG Bookmark Jam (it was the last day to submit), and I’m quite proud of it. It’s a bookmark-sized murder mystery: you use names and words from the book you’re reading to investigate suspects and uncover who killed the victim. It's called Marked for Murder.


It’s simple, playful, and meant to be used while you read. I’m giving it to all backers for free. You’ll find a link at the end of this post—just print it out and play along with whatever book you’re reading right now. I hope you enjoy it.


❄️ Winter Sale


Finally, itch.io is running its annual Winter Sale, and I’ve joined in. All my games are 30% off, or you can grab everything in a bundle for a frankly ridiculous 61% discount.

After wrapping up this last piece of art, I’ve realized that if I want to keep taking illustration seriously, I’ll need to upgrade my setup—specifically, a proper drawing tablet so that I don't hurt myself as much.

So if you feel like treating yourself to some cool games for the holidays and helping me inch closer to that goal, that would mean a lot.

I even made a special high-budget promo image for the sale—check it out!


That’s all for today. Expect another update soon with news about the PDF version.

For now, I’m going to stretch my back and get back to work.

Talk soon!

—Cezar